Good day to you, my fellow Explorees.
There has been rather unusual happenings here in the Great Maze as of late. First Dr. Darius Hellstromme and his Wasatch Co. steamrolled through the Rockies with some new machinery he had build. Other Rail Barons and other various factions didn’t take to this kindly, which directly resulted to a battle. The Battle of Lost Angels they call it. Not long after that, our shop at the Red Lantern Town of Shan Fan met some vandalism in a form of uncontrolled fire. It soon became obvious the vandals were after the Amulet of Rakashan, which yours truly fought very hard to recover back in the day mind you, and kidnapped Captain Pennington-Smythe in order to get their thieving hands on it.
Fortunately I happened to stumble upon a few mostly-good-natured folk who were willing to help. They saved the good captain, retrieved the Amulet and were introduced to our little club. Sadly, not all of them made it. May his soul rest in peace.
Long story short, this led, eventually, this Posse of brave heroes in the know of a way to take out Reverend Ezekiah Grimme. You read that right. The Reverend Ezekiah Grimme. Considering what kind of an influence he and his merry band of cannibals (according to one Agent named Hellman) are to California, I’m all for it.
The Posse are on a quest to bleed on seven glyphs, which will let them trigger a flood that should cleanse the West of the dirt that is Grimme. Sounds crazy, right? A dead shaman told them this.
At the moment of writing this letter, they have found two of the glyphs. One a mile north of Shan Fan and another on the Isle of Ghost Tears. They are currently with an Indian war party to chase off intruders from their Burial Grounds and to find the third glyph. Captain Pennington-Smythe, our ship captain mr. Isaacs and I are growing restless. Our heroes have been away for two days and the locals are beginning to think the Grounds are lost.
Hoping for the best and fearing for the worst, yours truly,
Rutherford Ellington Dillenger.